The phases
Waiting
Players join with/hotpotato join <arena> and wait in the lobby. The match stays here until enough players are in. The minimum is set per arena with setmin.Countdown
Once the lobby has enough players, a countdown starts with on-screen titles. If players leave and the count drops below the minimum, it returns to waiting.Round
Some players become the potato, the rest are runners, and a round timer counts down. Holders pass the potato by hitting runners. When the timer hits zero, every remaining holder is eliminated.Round transition
A short pause cleans up, teleports the survivors, and picks fresh potatoes before the next round starts.Ending
When one player is left, they win. Fireworks and rewards fire, stats are saved, and after a short delay everyone is sent to the return spawn and restored.Passing the potato
Combat damage is turned off during a game, so players cannot hurt each other. A hit only does one thing: it passes the potato.- A potato holder hits a runner: the runner becomes the potato, the holder becomes a runner.
- The potato item is locked to the holder’s hotbar. It cannot be dropped, moved, swapped, or eaten.
- The holder wears a colored glow helmet so everyone can spot the potato across the map.
Spectators
When a player is eliminated, they become a spectator.- They are put into spectator game mode and teleported to the arena’s spectator spawn.
- They stay in the match and can watch, but they no longer count as playing.
- When the match ends, their inventory, game mode, and location are restored.
Spectators can fly through walls, so they can wander off the map. Set an arena bounds box to keep them inside the arena.