Spectators watch in spectator game mode, which lets them fly through walls. Without a limit they can drift far away from the arena. Arena bounds fix that by drawing an invisible box around the play area. Any spectator who leaves the box is sent back to the spectator spawn.
Set the bounds
Stand at the first corner
Move to one corner of the area you want to fence in, then run:/hotpotato arena setcorner1 <arena>
Stand at the opposite corner
Move to the diagonally opposite corner and run:/hotpotato arena setcorner2 <arena>
Save
Run /hotpotato arena save <arena> to confirm the box is complete.
The two corners define a box. Make it a bit larger than the arena so spectators have room to follow the action.
Pick corners that are diagonally opposite, like the bottom of one wall and the top of the wall across from it. The box is built from the lowest and highest of each coordinate, so the order you set them in does not matter.
How it behaves
- Bounds are optional. Set neither corner and nothing changes.
- A spectator who leaves the box is teleported back to the spectator spawn.
- The check runs constantly, so a spectator can only drift a little before they snap back.
Bounds currently hold spectators only. Players who are still in the round are not bounded yet.
Set both or neither
If you set just one corner, the arena is marked as not playable until you fix it. Set the other corner, or clear both, and it becomes playable again. The save message tells you when only one corner is set.